Using Speeches

I'm using a thing called "enum" to easier index speeches, this will help you when configuring what you want your clerks to say when opening and closing the UI

Speech Param

The speech params should you not be worried about, if you know what you're doing then you can change it. It has a default value of SPEECH_PARAMS.SPEECH_PARAMS_FORCE_NORMAL

Speech Enums

These are the words or what the peds are going to say, it only features on store open and store close. You have these to choose from:

GENERIC_INSULT_HIGH = "GENERIC_INSULT_HIGH",
GENERIC_INSULT_MED = "GENERIC_INSULT_MED",
GENERIC_SHOCKED_HIGH = "GENERIC_SHOCKED_HIGH",
GENERIC_SHOCKED_MED = "GENERIC_SHOCKED_MED",
GENERIC_CURSE_HIGH = "GENERIC_CURSE_HIGH",
GENERIC_CURSE_MED = "GENERIC_CURSE_MED",
CRASH_GENERIC = "CRASH_GENERIC",
WON_DISPUTE = "WON_DISPUTE",
DRUGS_CUST_PRICE_APPROVE = "DRUGS_CUST_PRICE_APPROVE",
DRUGS_CUST_PRICE_APPROVE_CHEAP = "DRUGS_CUST_PRICE_APPROVE_CHEAP",
GENERIC_THANKS = "GENERIC_THANKS",
GENERIC_BYE = "GENERIC_BYE",
NOT_USED = "NOT_USED",
APOLOGY_NO_TROUBLE = "APOLOGY_NO_TROUBLE",
BLOCKED_GENERIC = "BLOCKED_GENERIC",
BUMP = "BUMP",
CHAT_RESP = "CHAT_RESP",
CHAT_STATE = "CHAT_STATE",
COVER_ME = "COVER_ME",
COVER_YOU = "COVER_YOU",
DYING_HELP = "DYING_HELP",
DYING_MOAN = "DYING_MOAN",
FALL_BACK = "FALL_BACK",
GENERIC_FRIGHTENED_HIGH = "GENERIC_FRIGHTENED_HIGH",
GENERIC_FRIGHTENED_MED = "GENERIC_FRIGHTENED_MED",
GENERIC_FUCK_YOU = "GENERIC_FUCK_YOU",
GENERIC_WAR_CRY = "GENERIC_WAR_CRY",
SHOP_BROWSE = "SHOP_BROWSE",
SHOP_GREET = "SHOP_GREET",
SHOP_GOODBYE = "SHOP_GOODBYE",
SHOP_SELL = "SHOP_SELL",
SHOP_SHOOTING = "SHOP_SHOOTING",
SHOP_NO_COPS = "SHOP_NO_COPS",
SHOP_NO_WEAPON = "SHOP_NO_WEAPON",
SHOP_OUT_OF_STOCK = "SHOP_OUT_OF_STOCK",
SHOP_TRY_ON_ITEM = "SHOP_TRY_ON_ITEM",

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